Monday, 9 December 2013

Booster Set 14: Brilliant Strike

Booster Set 14: Brilliant Strike

Contents

  • Includes 102 cards (8 RRR, 12 RR, 22 R and 60 C) + 12 SP (Parallel) cards.
  • There are 99 new cards and 3 reprints.
  • Includes further support for the Gold PaladinRoyal PaladinKagerōGenesisNarukamiNeo Nectar,Murakumo clans.
  • Includes further Cross Ride and Break Ride units.
  • The poster's slogan is "Cut through the black spell! Golden knights!!".



Card List

Code Name Grade Clan Trigger Rarity
BT14/001
Broken Heart Jewel Knight, Ashlei "Reverse"
3
Royal Paladin
RRR+SP
BT14/002
Liberator of Bonds, Gancelot Zenith
3
Gold Paladin
RRR+SP
BT14/003
Salvation Lion, Grand Ezel Scissors
3
Gold Paladin
RRR+SP
BT14/004
Goddess of Sunlight, Yatagarasu
3
Genesis
RRR+SP
BT14/005
Regalia of Omniscience, Minerva
3
Genesis
RRR+SP
BT14/006
Dauntless Dominate Dragon "Reverse"
3
Kagerō
RRR+SP
BT14/007
Eradicator, Ignition Dragon
3
Narukami
RRR+SP
BT14/008
Eradicator, Tempest Bolt Dragon
3
Narukami
RRR+SP
BT14/009
Sanctuary of Light, Planetal Dragon
3
Royal Paladin
RR+SP
BT14/010
Banding Jewel Knight, Miranda
2
Royal Paladin
RR+SP
BT14/011
Summoning Jewel Knight, Gloria
1
Royal Paladin
RR
BT14/012
Sword Formation Liberator, Igraine
1
Gold Paladin
RR
BT14/013
Goddess of the Shield, Aegis
1
Genesis
RR
BT14/014
Covert Demonic Dragon, Kagurabloom
3
Murakumo
RR
BT14/015
Covert Demonic Dragon, Hyakki Vogue "Reverse"
3
Murakumo
RR+SP
BT14/016
Silver Collar Snowstorm, Sasame
1
Murakumo
RR
BT14/017
Eradicator, Lorentz Force Dragon
2
Narukami
RR
BT14/018
Maiden of Venus Trap "Reverse"
3
Neo Nectar
RR+SP
BT14/019
Lord of the Deep Forests, Master Wisteria
3
Neo Nectar
RR
BT14/020
Red Rose Musketeer, Antonio
1
Neo Nectar
RR
BT14/021
Sanctuary of Light, Determinator
2
Royal Paladin
R
BT14/022
Linking Jewel Knight, Tilda
2
Royal Paladin
R
BT14/023
Sanctuary of Light, Planet Lancer
0
Royal Paladin
R
BT14/024
Treasure Liberator, Calogrenant
3
Gold Paladin
R
BT14/025
Blue Sky Liberator, Hengist
2
Gold Paladin
R
BT14/026
Knight of Scorching Scales, Eliwood
2
Gold Paladin
R
BT14/027
Battle Maiden, Mizuha
3
Genesis
R
BT14/028
Goddess of Trees, Jupiter
2
Genesis
R
BT14/029
Battle Maiden, Amenohoakari
0
Genesis
R
BT14/030
Vorpal Cannon Dragon
3
Kagerō
R
BT14/031
Fire God, Agni
3
Kagerō
R
BT14/032
Dominate Drive Dragon
2
Kagerō
R
BT14/033
Dragon Knight, Akram
1
Kagerō
R
BT14/034
Dragon Knight, Sadig
0
Kagerō
R
BT14/035
Investigating Stealth Fiend, Amakusa
3
Murakumo
R
BT14/036
Hair Stealth Fiend, Gurenjishi
2
Murakumo
R
BT14/037
Umbrella Stealth Fiend, Sukerokku
1
Murakumo
R
BT14/038
Certain Kill Eradicator, Ouei
1
Narukami
R
BT14/039
Spiritual Sphere Eradicator, Nata
0
Narukami
R
BT14/040
White Rose Musketeer, Albert
2
Neo Nectar
R
BT14/041
Maiden of Cherry Bloom
2
Neo Nectar
R
BT14/042
Maiden of Cherry Stone
1
Neo Nectar
R
BT14/043
Knight of Courage, Ector
3
Royal Paladin
C
BT14/044
Mystical Hermit
3
Royal Paladin
C
BT14/045
Jewel Knight, Treanme
2
Royal Paladin
C
BT14/046
Sanctuary of Light, Little Storm
1
Royal Paladin
C
BT14/047
Jewel Knight, Melme
1
Royal Paladin
C
BT14/048
Security Jewel Knight, Arwen
1
Royal Paladin
C
BT14/049
Desire Jewel Knight, Heloise
0
Royal Paladin
C
BT14/050
Jewel Knight, Noble Stinger
0
Royal Paladin
Critical
C
BT14/051
Jewel Knight, Sacred Unicorn
0
Royal Paladin
Draw
C
BT14/052
Jewel Knight, Opt Harpist
0
Royal Paladin
Stand
C
BT14/053
Jewel Knight, Hirumi
0
Royal Paladin
Heal
C
BT14/054
Sacred Guardian Beast, Ceryneian
3
Gold Paladin
C
BT14/055
Liberator, Burning Blow
3
Gold Paladin
C
BT14/056
Dorgal Liberator
2
Gold Paladin
C
BT14/057
Twin Holy Beast, Black Lion
2
Gold Paladin
C
BT14/058
Green Axe Knight, Taliesyn
2
Gold Paladin
C
BT14/059
Knight of Passion, Tor
1
Gold Paladin
C
BT14/060
Twin Holy Beast, White Lion
1
Gold Paladin
C
BT14/061
Flying Sword Liberator, Gorlois
1
Gold Paladin
C
BT14/062
Throw Blade Knight, Maleagant
1
Gold Paladin
C
BT14/063
Scarlet Lion Cub, Caria
0
Gold Paladin
C
BT14/064
Liberator, Ground Crack
0
Gold Paladin
Stand
C
BT14/065
Nappgal Liberator
0
Gold Paladin
Heal
C
BT14/066
Angelic Wiseman
3
Genesis
C
BT14/067
Myth Guard, Fomalhaut
3
Genesis
C
BT14/068
Grape Witch, Grappa
2
Genesis
C
BT14/069
Myth Guard, Denebola
2
Genesis
C
BT14/070
Battle Maiden, Kayanarumi
2
Genesis
C
BT14/071
Orange Witch, Valencia
1
Genesis
C
BT14/072
Myth Guard, Achernar
1
Genesis
C
BT14/073
Goddess of Union, Juno
1
Genesis
C
BT14/074
Ordain Owl
1
Genesis
C
BT14/075
Spectral Sheep
0
Genesis
C
BT14/076
Dragon Knight, Jalal
3
Kagerō
C
BT14/077
Seal Dragon Knight of Flame Star
2
Kagerō
C
BT14/078
Dragon Knight, Lezar
2
Kagerō
C
BT14/079
Demonic Dragon Mage, Taksaka
2
Kagerō
C
BT14/080
Diable Drive Dragon
1
Kagerō
C
BT14/081
Seal Dragon Knight of Explosive Claw
1
Kagerō
C
BT14/082
Calamity Tower Wyvern
1
Kagerō
C
BT14/083
Seal Dragon Knight of Prison Egg
0
Kagerō
C
BT14/084
Lizard Soldier, Goraha
0
Kagerō
Critical
C
BT14/085
Fire of Repose, Gira
0
Kagerō
Draw
C
BT14/086
Wyvern Strike, Free
0
Kagerō
Stand
C
BT14/087
Dragon Dancer, Barbara
0
Kagerō
Heal
C
BT14/088
Stealth Beast, Chain Geek
2
Murakumo
C
BT14/089
Stealth Beast, Deathly Dagger
1
Murakumo
C
BT14/090
Kite Stealth Fiend, Goemon
0
Murakumo
C
BT14/091
Stealth Rogue of Dagger, Yaiba
0
Murakumo
Critical
C
BT14/092
Stealth Rogue of Dark Night, Krog
0
Murakumo
Stand
C
BT14/093
Roaring Thunder Bow, Zafura
3
Narukami
C
BT14/094
Plasma Scimitar Dragoon
2
Narukami
C
BT14/095
Dragon Dancer, Agatha
1
Narukami
C
BT14/096
Wyvern Strike, Zaroos
1
Narukami
C
BT14/097
Wishing Djinn
0
Narukami
C
BT14/098
Jackin' Pumpkin
2
Neo Nectar
C
BT14/099
Lotus Druid
1
Neo Nectar
C
BT14/100
Maiden of Physalis
0
Neo Nectar
C
BT14/101
Maiden of Egg Plant
0
Neo Nectar
Draw
C
BT14/102
Blue Rose Musketeer, Ernest
0
Neo Nectar
Stand
C

Source:
cardfight.wikia.com

Review: Solitary Liberator, Gancelot こ高こうの解放者リベレイター ガンスロッド

Solitary Liberator, Gancelot
 こ高こうの解放者リベレイター ガンスロッド






CARD INFOS


Power: 11000
Grade 3
Clan: Gold Paladin
Race: Elf
CARD SKILLS:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)

REVIEW:

We have Gancelot...well...kinda. Basically, this is Liberator Gancelot, but most people will be familiar with this card as the Break Ride for Gold Paladins. When you ride something on top of Gancelot, then your Vanguard gains 10,000 power and 3 of your rear-guards gain 5,000 power. As most people would guess, this card was particularly made to end the game by the time you made the Break Ride as you are essentially giving your whole field a 25,000 combined boost, and in a late game scenario, combined with the correct Gold Paladin to ride this under (Platina Ezel mainly), then this can very well break the game for you.
Also, whenever Gancelot attacks the Vanguard, it automatically makes itself gain 2,000 power, and that's enough for him to face off against Crossride units by himself! Combined with Tron, and he can possibly go attacking for 23,000 every turn without a Break Ride!!!
With New York regionals in less than a week, I honestly wouldn't be surprised if we see a LOT of Gold Paladin decks using Gancelot!

RATING
8/10

Source:
pojo.com

Friday, 6 December 2013

Review : Blue Storm Supreme Dragon, Glory Maelstrom

Blue Storm Supreme Dragon, Glory Maelstrom

BT09-S02EN-SP

Card Infos: 

Power: 11000
Grade 3
Clan: Aqua Force
Race: Tear Dragon


Card Skills:

[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast(1)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.
[CONT](VC): If you have a card named "Blue Storm Dragon, Maelstrom" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord


Review:

So it's about time we get to mention this one. Aside from having the longest name of all the new Crossrides, Glory Maelstrom has probably one of the more crippling effects I've seen from them all. While being at a base 13,000 once Crossridden, it's Ultimate Break is what should be noted. At a cost of only ONE Counterblast, it gains +5,000 power and the opponent can't guard with Grade 1 or higher units. In the late stage of the game, most players are usually holding a Sentinel unit in their hand to have a safety net against their Vanguard, but Glory Maelstrom says otherwise as it makes Sentineling against it useless, which leaves only Grade 0's to guard, and if this is being boosted by a Dorothea, then Glory can be potentially attacking for a stunning 28,000 power before Twin Drive, which makes guarding a bit hard as you will have to put down 20,000 shield or higher of pure Grade 0's. the only gripe I have about this is while this is an excellent effect, it really doesn't fit the Aqua Force clan. While the average Aqua Force deck will utilize Stand Triggers, Glory Maelstrom seems to work better with Critical Triggers. Not that there's anything wrong with that, but it basically forces you to rebuild your deck to really unleash the full potential of this one ace.
Aside from that, this card is still very good and can't be looked past.

Glory Maelstrom is one of three units to be released with a limit break five skill. When attacking the vanguard, you can counterblast one, and Glory Maelstrom will gain 5k power, and your opponent cannot guard with grade one or greater units for that battle. This is a decent skill, especially if you are nearing the endgame. No guarding with grade ones or higher means no perfect guards and no intercepts. This can put tremendous pressure on an ill prepared opponent. The problem with this skill is that it does not mesh at all with the Aqua Force gimmick of benefits for larger number of attacks. Glory Maelstrom can be the first attack that turn and still gain the skill. There is nothing inherently wrong with that on its own, but if you consider that the rest of the deck is built to benefit from increasing the number of attacks, and that you are likely running cards like Tear Knight Valeria and Algos, who gain their skills on the fourth attack, by riding to this unit, you could be short changing the benefits of your build.
Glory Maelstrom is a good finisher, and is by no means a bad card. Given his lack of synchronicity with the rest of the Aqua Force gimmick, he probably should only see a collateral role in the deck, as opposed to a focus.

Ratings:
7/10

Wednesday, 4 December 2013

Standard 'Dragonic Overlord' Deck

Standard 'Dragonic Overlord' Deck





Grade 0

§  Blue-Ray Dracokid                                        x3 [Critical]
§  Dragon Dancer, Monica                               x2 [Draw]
§  Dragon Monk, Genjo                                    x4 [Heal]
§  Embodiment of Spear, Tahr                        x3 [Critical]
§  Gatling Claw Dragon                                    x4 [Draw]
§  Lizard Soldier, Conroe                                 x1

Grade 1

§  Dragon Monk, Gojo                                       x4
§  Embodiment of Armor, Bahr                       x4
§  Flame of Promise, Aermo                            x2
§  Wyvern Guard, Barri                                    x3

Grade 2

§  Bellicosity Dragon                                         x4
§  Dragon Knight, Nehalem                             x4
§  Burning Horn Dragon                                  x4

Grade 3

§  Dragonic Overlord                                         x4
§  Dragonic Overlord The End                        x4



Image Source:
Google.com

Card of the Day (December 2013 Special)

SOLITARY KNIGHT, GANCELOT

Sets:

Trial Deck 1: Blaster Blade

Booster Set 1 VG-BT01: Descent of the King of Knights


Card Image:


Card Text:

“White wings of noble pride. A solitary knight is one who inherrits the bravery.

“White wings of noble pride. A solitary knight is one who dances through the battlefield.

Card Skills:

[ACT](VC):[Counter Blast (2)] If you have a card named "Blaster Blade" in your soul, this unit gets [Power]+5000/[Critical]*1 until end of turn.

[ACT](Hand):[Reveal this card to your opponent, and put it on top of your deck] Search your deck for up to one card named "Blaster Blade", reveal it to your opponent, put it into your hand, and shuffle your deck.

Image Source:
cardfight.wikia.com