Monday, 9 December 2013

Review: Solitary Liberator, Gancelot こ高こうの解放者リベレイター ガンスロッド

Solitary Liberator, Gancelot
 こ高こうの解放者リベレイター ガンスロッド






CARD INFOS


Power: 11000
Grade 3
Clan: Gold Paladin
Race: Elf
CARD SKILLS:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)

REVIEW:

We have Gancelot...well...kinda. Basically, this is Liberator Gancelot, but most people will be familiar with this card as the Break Ride for Gold Paladins. When you ride something on top of Gancelot, then your Vanguard gains 10,000 power and 3 of your rear-guards gain 5,000 power. As most people would guess, this card was particularly made to end the game by the time you made the Break Ride as you are essentially giving your whole field a 25,000 combined boost, and in a late game scenario, combined with the correct Gold Paladin to ride this under (Platina Ezel mainly), then this can very well break the game for you.
Also, whenever Gancelot attacks the Vanguard, it automatically makes itself gain 2,000 power, and that's enough for him to face off against Crossride units by himself! Combined with Tron, and he can possibly go attacking for 23,000 every turn without a Break Ride!!!
With New York regionals in less than a week, I honestly wouldn't be surprised if we see a LOT of Gold Paladin decks using Gancelot!

RATING
8/10

Source:
pojo.com

Friday, 6 December 2013

Review : Blue Storm Supreme Dragon, Glory Maelstrom

Blue Storm Supreme Dragon, Glory Maelstrom

BT09-S02EN-SP

Card Infos: 

Power: 11000
Grade 3
Clan: Aqua Force
Race: Tear Dragon


Card Skills:

[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast(1)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.
[CONT](VC): If you have a card named "Blue Storm Dragon, Maelstrom" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord


Review:

So it's about time we get to mention this one. Aside from having the longest name of all the new Crossrides, Glory Maelstrom has probably one of the more crippling effects I've seen from them all. While being at a base 13,000 once Crossridden, it's Ultimate Break is what should be noted. At a cost of only ONE Counterblast, it gains +5,000 power and the opponent can't guard with Grade 1 or higher units. In the late stage of the game, most players are usually holding a Sentinel unit in their hand to have a safety net against their Vanguard, but Glory Maelstrom says otherwise as it makes Sentineling against it useless, which leaves only Grade 0's to guard, and if this is being boosted by a Dorothea, then Glory can be potentially attacking for a stunning 28,000 power before Twin Drive, which makes guarding a bit hard as you will have to put down 20,000 shield or higher of pure Grade 0's. the only gripe I have about this is while this is an excellent effect, it really doesn't fit the Aqua Force clan. While the average Aqua Force deck will utilize Stand Triggers, Glory Maelstrom seems to work better with Critical Triggers. Not that there's anything wrong with that, but it basically forces you to rebuild your deck to really unleash the full potential of this one ace.
Aside from that, this card is still very good and can't be looked past.

Glory Maelstrom is one of three units to be released with a limit break five skill. When attacking the vanguard, you can counterblast one, and Glory Maelstrom will gain 5k power, and your opponent cannot guard with grade one or greater units for that battle. This is a decent skill, especially if you are nearing the endgame. No guarding with grade ones or higher means no perfect guards and no intercepts. This can put tremendous pressure on an ill prepared opponent. The problem with this skill is that it does not mesh at all with the Aqua Force gimmick of benefits for larger number of attacks. Glory Maelstrom can be the first attack that turn and still gain the skill. There is nothing inherently wrong with that on its own, but if you consider that the rest of the deck is built to benefit from increasing the number of attacks, and that you are likely running cards like Tear Knight Valeria and Algos, who gain their skills on the fourth attack, by riding to this unit, you could be short changing the benefits of your build.
Glory Maelstrom is a good finisher, and is by no means a bad card. Given his lack of synchronicity with the rest of the Aqua Force gimmick, he probably should only see a collateral role in the deck, as opposed to a focus.

Ratings:
7/10

Wednesday, 4 December 2013

Standard 'Dragonic Overlord' Deck

Standard 'Dragonic Overlord' Deck





Grade 0

§  Blue-Ray Dracokid                                        x3 [Critical]
§  Dragon Dancer, Monica                               x2 [Draw]
§  Dragon Monk, Genjo                                    x4 [Heal]
§  Embodiment of Spear, Tahr                        x3 [Critical]
§  Gatling Claw Dragon                                    x4 [Draw]
§  Lizard Soldier, Conroe                                 x1

Grade 1

§  Dragon Monk, Gojo                                       x4
§  Embodiment of Armor, Bahr                       x4
§  Flame of Promise, Aermo                            x2
§  Wyvern Guard, Barri                                    x3

Grade 2

§  Bellicosity Dragon                                         x4
§  Dragon Knight, Nehalem                             x4
§  Burning Horn Dragon                                  x4

Grade 3

§  Dragonic Overlord                                         x4
§  Dragonic Overlord The End                        x4



Image Source:
Google.com

Card of the Day (December 2013 Special)

SOLITARY KNIGHT, GANCELOT

Sets:

Trial Deck 1: Blaster Blade

Booster Set 1 VG-BT01: Descent of the King of Knights


Card Image:


Card Text:

“White wings of noble pride. A solitary knight is one who inherrits the bravery.”

“White wings of noble pride. A solitary knight is one who dances through the battlefield.”

Card Skills:

[ACT](VC):[Counter Blast (2)] If you have a card named "Blaster Blade" in your soul, this unit gets [Power]+5000/[Critical]*1 until end of turn.

[ACT](Hand):[Reveal this card to your opponent, and put it on top of your deck] Search your deck for up to one card named "Blaster Blade", reveal it to your opponent, put it into your hand, and shuffle your deck.

Image Source:
cardfight.wikia.com








Saturday, 30 November 2013

Standard 'Blau' Kluger Deck

Standard 'Blau' Kluger deck



Grade 0s:
1x Blaujunger
4x The gong
4x Wall boy
4x Fighting Battleship, Prometheus
2x Three Minutes
2x Schones Wetter

Grade 1s:
4x Blaupanzer
4x Blau Dunkelheit
3x Polar Stern
3x Dancing Wolf

Grade 2s:
4x Blaukruger
4x Mars Blaukruger
3x Jupiter Blaukruger

Grade 3s:
4x Mond Blaukruger
2x Stern Blaukruger
2x Galaxy Blaukruger

Image Source:
google.com




Friday, 29 November 2013

Card of the Day

Knight Of Elegant Skills

Sets:


Card Image:




Card Text:

“Its sword handling is so beautiful that even the enemy is mesmerized by it.”

“To free the heroes who were sealed away! The young ones who emerged at that time eventually came to be called the Gold Paladins.”

"”Those who fought to overcome the despair which loomed over the world shall lead way. That is not us, it's all of you" ~ words from the liberated heroes.”



Image Source:
cardfight.wikia.com
google.com

Wednesday, 27 November 2013

Card of the Day

BLASTER BLADE


Sets:


Card Image:



Card Text:


"Shine forth, brave sword and defender of the weak! Blaster Blade!"


"Courage is the sword of light. Shine forth, Blaster Blade!"

"It is the sword of light called courage."

"Arise, my avatar!"


Card Skills:

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it.


[AUTO]:[Counter Blast (2)] When this unit is placed on (RC), if you have a «Royal Paladin» vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or greater rear-guards, and retire it.


Image Source:

Google.com
cardfight.wikia.com